23/04/18

Texturing

Today's session focused again on texturing assets in the level in Substance Painter, getting ready to transfer into Unreal Engine.

Below are some images of the assets textured.  The houses, warehouse, pavement and floor.  A tile texture was created and downloaded from Textures.com for the roof tiles on the houses and warehouse, whilst the brick work had already been created from the previous weeks session.





For both textures to be applied to the model at once, a black mask was added to the later, and Uv's were selected were the appropriate parts of the model would have a brick work texture or tiled slate texture added to them.

A texture was added to the road and pavement.  With the road the texture was cobbles.

Below are some of the final images of the level taken with the textures applied.


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