16/04/18
Below are some of the textured assets from Substance painter.





The UV textures are exported out from Maya as a OBJ file and opened in Substance painter. Once in substance painter, textures and smart materials can be added to the OBJ files. Additions can be made to the assets, for example changing the colour, adding dirt, moss, grunge. This can be taken further by only targeting certain areas of the mesh, with colouring and dirt, and not not the whole mesh, to create realism for the object. This is done by selecting the material in the layers box, and then selecting polygon fill on the tool bar. From there, it is possible to select with the mouse cursor the area of the mesh that requires certain materials or colours.


It is advisable to bake the mesh first, to bring out a better quality for the model. This is done by selecting bake textures. Then de-select ID, and thickness and begin the baking process.
Once the models are textured and baked, the textures can then be added in Maya or in Unreal engine.
Texturing- Substance Painter
Today's session was spent texturing assets in Substance Painter, in preparation for the level to eventually be moved into Unreal engine.
Below are some of the textured assets from Substance painter.
The UV textures are exported out from Maya as a OBJ file and opened in Substance painter. Once in substance painter, textures and smart materials can be added to the OBJ files. Additions can be made to the assets, for example changing the colour, adding dirt, moss, grunge. This can be taken further by only targeting certain areas of the mesh, with colouring and dirt, and not not the whole mesh, to create realism for the object. This is done by selecting the material in the layers box, and then selecting polygon fill on the tool bar. From there, it is possible to select with the mouse cursor the area of the mesh that requires certain materials or colours.
It is advisable to bake the mesh first, to bring out a better quality for the model. This is done by selecting bake textures. Then de-select ID, and thickness and begin the baking process.
Once the models are textured and baked, the textures can then be added in Maya or in Unreal engine.
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