09/04/18

UV Texturing


This session was spent UV texturing the assets for preparation to be eventually textured, and then moved in to Unreal game engine.


The Uv editing was aided by using texture map that can be seen in the images below, by aligning the squares in the map to the models edges in the Uv editor in Maya, thus not making the map look stretched.  This is in preparation for when textures are added to the models at a later date.








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