15/03/18

Asset creation


Today's session focused on asset creation.  Using reference images to help create assets for the level, Creation, of a door and windows for the houses in the level as well as a chimney were created.  These assets were created based on Georgian, Victorian architectural style.






Further development of these assets is still required, however, eventually these assets will be moved into the block out level and then the block out level will be moved into unreal engine for game play.

To further understand map layout in computer games which would assist in the map layout for this level, several Youtube videos were watched, in particular those on Assassins Creed:  Syndicate, (Ubisoft, 2015), as this is set in a similar time period for the game level in development, these videos have been helpful in map layout and asset creation, in terms of what assets have been used in Assassins Creed:  Syndicate and what might be inspired to create in this game level.
https://www.youtube.com/watch?v=dan5DcUrpYk&t=7041s, (TetraNinja, 2015). 

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