19/03/18

Asset creation



Today's session was a continuation of asset creation for the level.  Some assets had to be created again such as the door and lamp post due to problems that had occurred on the original models with the polygons having too many edge loops.

After this, the models were UV textured in preparation to be exported into the block out model of the map.  The front of the warehouse and front of the houses were created.  This was done by modules, for the models to re-created easily.


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