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Questionnaire

Today's session involved carrying out a questionnaire on gamers called BrainHex.  This questionnaire helps with marketing and psychology of gamers for the industry.  Below are the results taken from the questionnaire.  6th, Conqueror-Achiever.  This gives an insight to what type of players people are and what types of games people play.




Maya

Today's session also included new tool skills practise on Maya, in particular learning to use the poke tool.  Starting by creating a shape, for example a cylinder, then selecting create, sets, quick select set and apply.

This creates a set, which helps with the poke tool selection.

Then click edit mesh, poke, and click the box.



With the set already created earlier, this will create a X effect on the the faces that have been selected, thus being able to create patterns on the shape.




Above are some images of the objects that the poke tool was used on.  Purely experimentation at this stage to see what the tool was capable of.  The deformation tool was also added round the shapes to change the size of the shapes.

Unreal - Diffuse Maps

Diffuse map textures were added to the contents box initially to experiment with the textures.




The next step was to open up the new material box and to start dragging the materials in from the contents box and connect each texture to the new material box.



For example, defuse would be connected to base colour.
roughness to roughness, (Press M and right click on the mouse to create multiplier box).
1 to convert parameter.
Normal to normal.
Hold A, right click on the mouse to add node.
Add
Height map red channel to A.
Ambient conclusion to B.
Height map
Green to bump offset to height.
Bump offset to normal.

Click M and right click mouse
1 right click x2 and convert to parameter (power).
Default value at 0.01/2.
Power  to A, multiply to height.
Bump offset to B.

Drag C (comment box).
Lastly drag material on to mesh.



This can add depth and realism to the mesh creating different effects, such as rain, damp or reflective surfaces.




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